Technical Game Designer (Tools)
Location: Burlingame
Posted on: June 23, 2025
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Job Description:
The Horizon Team at Meta is building a social User Generated
Content (UGC) platform where people can find people, places, and
things they care about a Metaverse without constraints where people
have freedom of identity and expression and can experience living
virtual worlds that could not exist in the real world. Our vision
is to build a global-scale UGC platform where the world’s creators,
performers, and more will create their place, and enable their
communities to connect, engage and play in all kinds of ways. We
are looking for a technical designer with tools development
expertise to join the team responsible for creation on Horizon. You
would be instrumental in defining the future of creation tools by
directly designing interactions, interfaces and functionality for
professional and semi-professional creators including generative
AI. Success in this role stems from a native understanding of how
to build useful and efficient tools for creators, builders, and
game designers as well as a passion for being the bridge between
creators’ needs and tool affordances. We highly value people who
tinker, hack, and build on the side, and who are just as often the
end user as they are the tool designer. Technical Game Designer
(Tools) Responsibilities Design and implement intuitive, scalable
tools that empower present and future creators to build their best
content efficiently Prototype, test, and document features,
prefabs, plugins and pipelines to ensure smooth integration with
the broader creation ecosystem Contribute to strategic decisions,
working with the Design and Product teams Gather creator feedback
to inform tool design choices Partner with Product Management,
Product Design and Engineering teams to facilitate prioritization,
timely decisions and high-quality implementations Drive alignment
across cross-functional teams to ensure tool solutions are
cohesive, scalable, and extensible Create content using internal
tools to self-identify pain points and opportunities Clearly
explain prototypes, design decisions, and concepts to a vast set of
internal stakeholders Advocate for the creator experience at all
stages of the tool development process, synthesizing creator
feedback to inform tool design, usability, and workflow
improvements Stay current with industry standards and tooling
trends to continuously raise the bar for what great tools can be
Minimum Qualifications 8 Years of game development experience with
at least 5 years designing and building game creation tools used to
build shipped games Proven understanding of tool usability,
workflow optimization and prioritization of creator requests
Familiarity with game creation pipelines for art, design and
engineering Clear and concise communicator with proven leadership
skills Demonstrated experience working collaboratively with
cross-functional teams Preferred Qualifications Experience using
Unity and other 3D game engines to create interactive experiences
Background in Human Computer Interaction, Usability Testing, User
Interface design or equivalent Knowledge of GenAI technologies and
AI-driven design innovations. Storytelling and communication skills
to convey design decisions and advocate for the user experience.
Experience developing for VR and/or MR For those who live in or
expect to work from California if hired for this position, please
click here for additional information. About Meta Meta builds
technologies that help people connect, find communities, and grow
businesses. When Facebook launched in 2004, it changed the way
people connect. Apps like Messenger, Instagram and WhatsApp further
empowered billions around the world. Now, Meta is moving beyond 2D
screens toward immersive experiences like augmented and virtual
reality to help build the next evolution in social technology.
People who choose to build their careers by building with us at
Meta help shape a future that will take us beyond what digital
connection makes possible today—beyond the constraints of screens,
the limits of distance, and even the rules of physics.
$165,000/year to $231,000/year bonus equity benefits Individual
compensation is determined by skills, qualifications, experience,
and location. Compensation details listed in this posting reflect
the base hourly rate, monthly rate, or annual salary only, and do
not include bonus, equity or sales incentives, if applicable. In
addition to base compensation, Meta offers benefits.
Keywords: , Gilroy , Technical Game Designer (Tools), IT / Software / Systems , Burlingame, California